Regulations

Regulations

Not withstanding any translation of these rules, the English Language version of the rules contained on the website shall be controlling in all respects and any rights or obligations of any party shall be construed solely be reference to such English Language rules.

Results of sporting events will be according to the adjudication of the official governing body unless otherwise stated. Any subsequent change to that result will be irrelevant for betting purposes. If sporting offences or fixing is suspected, we reserve the right to freeze wins and not pay them in the event that one of the above cases is proved present.

Results are after full time, excluding extra time and penalty shootouts unless stated otherwise.
All bets are all in and there is no refund on non-starters unless stated otherwise.

In Sports Markets were 1,X,2 (or 1,2) are offered, 1 stands for Home Team win, X for Draw and 2 for Away Team win (unless otherwise stated).

For any matters not covered by these rules and by the contents of the Internet site, we reserve the right to decide on an individual basis on the basis of equity.

Football Basketball Tennis
Fantasy League Motor Sports Ice hockey
Baseball Boxing American Football
Rugby Cricket Snooker
Futsal Darts Handball
Volleyball Dead Heat Outrights & Multiple Bets

 

Football

  1. Match interruption

    Football matches must go at least 85 minutes to be considered valid. If this is not the case, all bets are considered void (unless stated otherwise) and the odds are set to 1.00. Results are settled on regular time only, including any injury time added by the referee, but exclude extra time and penalty shootouts unless stated otherwise.

  2. Match postponement

    If the match is postponed longer than 36 hours then all bets are considered voided.

  3. Competition Winner

    Winning bets must predict the outright winner of the meeting. For the purposes of this market the official result given at the conclusion of the event will used for settlement of all league and cup betting regardless of any later disqualifications or changes to the points.

  4. Match Result

    Winning bets must predict the winner of match at the end of Normal Time.

  5. Goal Scorer

    Winning bets must select a player to score at any time in a match up in Normal Time. Own goals do not count for the purposes of this market. Bets will be void if the player does not start at any time in Normal Time. All players who take part in the match will be considered as Runners.

  6. First Goal Scorer

    First scorer bets stand if at least one goal has been scored in the match irrespective of if the match later is abandoned. If no goal is scored, bets on 'no scorer’ win and all other bets lose. If no goals are scored and the match is abandoned before the 86th minute, all bets are void and the odds set to 1.00. Stakes are refunded on players that take no part or come on the pitch after the first goal has been scored. If the first goal is an ‘own goal’ (and ‘own goal’ is not quoted) all bets on first scorer (including bets on ‘any unlisted player’) are still open and will be settled on the second goal scored in the match. If there are no more goals after an ‘own goal’ then bets on ‘no goal scorer’ win and all other bets lose.

  7. Goals Odd / Even

    Winning bets must predict whether the total number of goals is odd or even (0-0 is considered even).

  8. Double Chance

    Winning bets must predict the outcome of the match based on three selections - either the Home or Away team wins, the Home team wins or draws or the Away team wins or draws.

  9. Half-time result

    Bets on halftime results stands if the first half is finished, regardless if the match later is abandoned.

  10. Half-time Correct Score

    Winning bets must predict the score at Half Time.

  11. Correct Score

    Bets on correct score stand if the match is played for at least the 85 minutes. The result is after full time, excluding extra time and penalties, unless stated otherwise.

  12. Half-time / Full-time

    Bets on halftime/fulltime stand if the match is played for at least the stipulated time for a valid match.

  13. Match Result Handicap

    Winning bets must predict the team winning the match after the final score has been adjusted by the indicated handicap

  14. Match Result Asian Handicap

    Winning bets must predict the team winning the match after the final score has been adjusted by the indicated handicap, as described in the following table:

    Let N be the absolute indicated handicap, rounded to the nearest integer towards zero, e.g. when handicap = -1.75 then N = 1. Let TG be the team goals scored and OG be the opponent goals scored.

    Handicap TG - OG Bet Result Handicap OG - TG Bet Result
    -N.00 > N Win +N.00 > N Lose
    = N Stake refund = N Stake refund
    < N Lose < N Win
    -N.25 > N Win +N.25 > N Lose
    = N Half Lose = N Half Win
    < N Lose < N Win
    -N.50 > N Win +N.50 > N Lose
    = N Lose = N Win
    < N Lose < N Win
    -N.75 > N+1 Win +N.75 > N+1 Lose
    = N+1 Half Win = N+1 Half Lose
    < N+1 Lose < N+1 Win

    Half Win means that half the stake counts toward a win while the other half is refunded. Half Lose means just half the stake is refunded.

  15. Under/Over #goals

    Winning bets must predict whether the total number of goals is under or over the offered number of goals (#goals) in Normal Time.

    Match abandonment: If a match is abandoned before the stipulated time for a valid match, stakes are refunded on non-settled bets. Bets that are settled by the time the match is abandoned are dealt with as being active. i.e. A bet on Over 2.5 goals when a game is 2-1 and abandoned is settled as a win. A bet on Under 2.5 in the same game is settled as a loss.

  16. Next Goal

    Winning bets select the team to score the next goal up until the end of Normal Time. Own goals count to the side credited with the goal. Bets will be void if 90 Minutes' Play is not completed, unless the bet has already been settled.

  17. Number Of Corners

    Winning bets must select the number of corners taken either as exact amounts (e.g....8 corners) or in bands (e.g. 12-14 corners) in Normal Time. Corners that are awarded but are prevented from being taken for whatever reason do not count. Settlement will be made with reference to all available evidence.

  18. Teams To Score

    Winning bets must predict the teams to score in the match

  19. Both teams to score

    Bets stand if both teams have scored in the match irrespective of if the match is later abandoned.

 

Basketball

  1. Two-way (2-way) results include extra time, three-way (3-way) results does not include extra time

     

  2. Match abandonment

    A match must go a full time minus 2 minutes for bets to be considered valid. If this is not the case, all bets are considered void and the odds is set to 1.00.

  3. Cancellation or movement of time

    A match must start on the stipulated date (local time) for bets to stand. If a match is cancelled or moved, all bets are considered void and the odds is set to 1.00.

  4. Points handicap

    Bets on point handicap are considered void and the odds is set to 1.00 if the teams adjusted scores result in a draw. Bets on over/under a given total are considered void and the odds is set to 1.00 if the final match score exactly equals the total.

  5. Competition Winner

    Winning bets must predict the outright winner of the meeting. For the purposes of this market the official result given at the conclusion of the event will used for settlement of all league and cup betting regardless of any later disqualifications or changes to the points.

  6. Half-time/Full-time

    Winning bets must predict the winner of the match at Half Time. For the purposes of these rules, Half Time is defined as the 1st Quarter and 2nd Quarter.

  7. First/Second/Third/Fourth Quarter Winner

    Which team will score the most points in the given quarter. If both teams score the same points, bets are void.

 

Tennis

  1. Match abandonment

    For a bet on a tennis match to be valid at least one point must be played. If one of the players withdraws or is disqualified before the match or before the end of the match the event is considered void and the odds is set to 1.00. If one of the players withdraws or is disqualified after some sets are completed, the bets regarding those sets stand. Bets stand until the match is played, even if postponed longer than 36 hours, unless the match is permanently cancelled.

  2. Correct Score

    For correct score bets to stand, the match must be played to the finish. If one of the players withdraws before that time, all bets are considered void and the odds is set to 1.00.

  3. Competition Winner

    Winning bets must predict the outright winner of the meeting. For the purposes of this market the official result given at the conclusion of the event will used for settlement regardless of any later disqualifications or changes to the points.

 

Fantasy League

Top

  1. In a fantasy league, two teams compete virtually only. The winner of this fantasy match-up is the team that scores the most goals on the current match day against a real opponent. Beware: Only goals are counted. Victory or loss is not relevant.
  2. Example: Chelsea plays Liverpool, Arsenal plays Tottenham. The fantasy match is Chelsea vs. Arsenal. If Chelsea wins 1:0 against Liverpool, while Arsenal loses 2:3 to Tottenham, the fantasy match would go Arsenal's way with 2:1.

 

Motor Sports

  1. Driver withdrawal

    If a driver withdraws before the start of the official qualifying session, all bets on that driver are considered void and the odds is set to 1.00. If the driver starts the qualifying but fails to start in the actual race, all bets on that driver are considered lost.

    If the race is red flagged and the original start voided, events taking place before a possible re-start are ignored. Drivers who fail to re-start are considered to have withdrawn from the competition. In all other events, bets are settled according to the official results.

  2. Head-to-head and triple head betting

    The following rules are used for head-to-head and triple head betting:

    -If all drivers finish the race, the winner is the driver with the best official finishing position at the time of the podium ceremony.

    -If one driver fails to finish the race but one (or both) of the others do, bets on the non-finisher(s) are considered lost and the winner is determined as above.

    -If all drivers in the bet are non-finishers, the driver who completed the most laps is considered winner.

    -If all drivers in the bet are non-finishers and they have completed the same number of laps, the bet is considered void and the odds is set to 1.00.

  3. Contestant to withdraw

    For bets on first contestant to withdraw, the following rules apply:

    • If both contestants withdraw after completing the same number of laps, all bets are considered void and the odds is set to 1.00.
    • If none of the contestants withdraws, all bets are considered void and the odds is set to 1.00.


  4. Qualification Markets

    Official qualifying position as recorded by the FIA will be used for settlement (for Fastest Qualifier, times recorded in the third phase count). Penalties do not apply for settlement purposes. Drivers must start the first phase of qualifying for bets to stand.

  5. To Be Classified

    To be classified a driver must complete 90% of the laps completed by the winner. A driver retiring after completing 90% of the laps completed by the winner will be settled as Classified. Safety Car - starts under safety car do not count into safety car phase in race.

  6. Drivers Championship Winner

    Winning bets must predict the outright winner of the championship. For the purposes of this market the official result given at the conclusion of the event will be used for settlement of all league and cup betting regardless of any later disqualifications or changes to the points.

  7. Constructor Championship Winner

    Winning bets must predict the outright winner of the championship. For the purposes of this market the official result given at the conclusion of the event will used for settlement regardless of any later disqualifications or changes to the points.

  8. Race Winner

    Winning bets must predict the outright winner of the meeting. For the purposes of this market the official result given at the conclusion of the event will used for settlement regardless of any later disqualifications or changes to the points.

 

Ice Hockey

  1. General rules

    A match must go at least full time minus 5 minutes to be considered valid. If this is not the case, all bets are considered void and the odds is set to 1.00. Overtime and penalties are not included in the final result.

 

Baseball

  1. Specified Pitchers (Listed)

    If the starting pitchers are not exactly as shown in your betting history, or on your bet slip, your bet will be deemed void and the odds set to 1.00. For betting purposes, a match becomes official once 5 innings has been played (4.5 if the home team is in the lead). If, for any reason, a match would end up in a draw, match bets are considered void and the odds is set to 1.00. Bets on Total Runs, Run Line (handicap) and Alternate Run Line stand if at least 9 innings are played (8.5 if the home team is in the lead). A match must start on the stipulated date (local time) for bets to stand. If a match is cancelled or moved to another date, all bets are considered void and the odds is set to 1.00.

    Result includes extra innings

 

Boxing

  1. General rules

    Results will be decided by the judges official decision, which will include points, TKO, KO or disqualification.

    For bets on how the fight will be won, the following definitions apply:

    "KO" includes TKO and disqualification

    "Decision" includes Technical Decision

    "Draw" includes Technical Draw

    If one, or both, Boxers fail to make the specified weight for the advertised contest then all bets are void and settled at 1.00 regardless of whether the event takes place. Number of completed rounds: If a fight is stopped before the completion of a round the previous round counts as the last completed round. E.g. If the match is stopped during the 9th round then there have only been 8 completed rounds. On a bet which says: Over/under 8.5 completed rounds, the result will be under 8.5.

  2. Competition Winner

    Winning bets must predict the outright winner of the meeting. For the purposes of this market the official result given at the conclusion of the event will used for settlement of all league and cup betting regardless of any later disqualifications or changes to the points.

 

American Football

  1. General rules

    Results include extra time. At least 55 minutes of the match must have been played for bets to be considered valid. If this is not the case, all bets are considered void and the odds is set to 1.00. If a match ends in a draw after extra time, bets are considered void and the odds is set to 1.00.

  2. Competition Winner

    Winning bets must predict the outright winner of the meeting. For the purposes of this market the official result given at the conclusion of the event will used for settlement of all league and cup betting regardless of any later disqualifications or changes to the points.

 

Rugby

  1. General rules

    Results do not include extra time. If the match is abandoned before full time, all bets are considered void and the odds set to 1.00.

  2. Competition Winner

    Winning bets must predict the outright winner of the meeting. For the purposes of this market the official result given at the conclusion of the event will used for settlement of all league and cup betting regardless of any later disqualifications or changes to the points.

 

Cricket

  1. General rules

    Test matches: In matches affected by adverse weather, bets will stand on the official result provided at least one ball has been bowled and in the event of a tie, bets will be settled on the draw.

    Limited Overs matches: In matches affected by adverse weather, bets will be governed by the official competition rules. Bets stand on the official result provided at least one ball has been bowled and in the event of a tie, all bets will be void.

    Series Betting: Bets void if designated number of matches are not completed, unless a sufficient number of tests are played to determine the series.

    Top Series Batsman/Bowler: All in play or not.

    UK County Cricket Match Betting: In the event of a draw or tie, all bets on the match result will be void. In Cup competitions, results will be settled according to the official declared winner.

    Highest Opening Partnerships and Highest First 15 Overs: Bets void if tied.

    Batting Head to Heads: Both listed players must be selected in the starting 11 for bets to stand.

    Top Batsman in Match: First innings only and bets stand regardless of the number of overs bowled. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat will be lost. If two or more batsmen are leading runs scorer all bets shall be settled in accordance with general dead heat rules.

    Total/Multi Wides, Sixes and Fours markets: One Day Cricket, Must be a minimum 25 over match for bets to stand. Twenty/20, Minimum 10 over match for bets to stand.

 

Snooker

  1. Outright betting: Bets stand even if the competitor does not compete.

  2. Frame/Handicap betting: If the match is abandoned before it's completed, all bets are considered void and the odds set to 1.00.

  3. Match betting: If the match is abandoned before it is completed the player progressing to the next round will be deemed the winner.

 

Futsal

  1. Competition Winner

    Winning bets must predict the outright winner of the meeting. For the purposes of this market the official result given at the conclusion of the event will used for settlement of all league and cup betting regardless of any later disqualifications or changes to the points.

 

Darts

  1. Competition Winner

    Winning bets must predict the outright winner of the meeting. For the purposes of this market the official result given at the conclusion of the event will used for settlement of all league and cup betting regardless of any later disqualifications or changes to the points.

 

Handball

  1. Competition Winner

    Winning bets must predict the outright winner of the meeting. For the purposes of this market the official result given at the conclusion of the event will used for settlement of all league and cup betting regardless of any later disqualifications or changes to the points.

 

Volleyball

  1. Competition Winner

    Winning bets must predict the outright winner of the meeting. For the purposes of this market the official result given at the conclusion of the event will used for settlement of all league and cup betting regardless of any later disqualifications or changes to the points.

 

Dead Heat

  1. In the event of a dead heat (a tie), stakes will be divided by the number of selections that have tied, with the divided stake settled at full odds. Remaining stakes are lost. If the tie was a betting option, then the dead heat rule does not apply.

    The dead heat rule only applies to 'future' wagers. For example, if there is a 3 way tie for the top scorer in a league, then your winnings are calculated by taking your stake, dividing it by 3, and multiplying that amount by the odds on your betting ticket.

 

Outright Bets

  1. In the event of a non-starting participant, the odds on the remaining runners are reduced in accordance to the tables below:

    Please note that the deductions are made from the net gain.

    Win betting

    • 1.30 and lower 75%
    • 1.31 - 1.40 70%
    • 1.41 - 1.53 65%
    • 1.54 - 1.62 60%
    • 1.63 - 1.80 55%
    • 1.81 - 1.95 50%
    • 1.96 - 2.20 45%
    • 2.21 - 2.50 40%
    • 2.51 - 2.75 35%
    • 2.76 - 3.25 30%
    • 3.26 - 4.00 25%
    • 4.01 - 5.00 20%
    • 5.01 - 6.50 15%
    • 6.51 - 10.00 10%
    • 10.01 - 15.00 5%
    • 15.01 and higher 0%
  2. In the event of more than one non-starting participant, the total deduction shall not exceed 75%. The deduction will then be based on the sum of the above percentages.

 

Multiple Bets

  1. Multiple bets are accepted, however no such bet can be accepted where the result of one leg influences the outcome of another.

    Multiple bets that combine different selections within the same event are not accepted where the outcome of one affects or is affected by the other, unless a Special bet for such a combination is offered.

    Multiple bets that combine selections that are resolved at different times but within the same tournament are not accepted. These bets will be settled as instructed with the price of the second or subsequent selection being determined at each individual stage.

    Multiple bets that combine selections within different events where the outcome of one affects or is affected by the other are not accepted, unless a Special bet for such a selection is offered.

    In the case of all multiples including selections with related outcomes, if a bet is taken inadvertently we reserve the right to void part of or the whole of the bet.

  2. An accumulator bet, also known as "laying a parlay", allows for higher returns by carrying over the winnings on one event to be placed as the stake on the next event, and so on, for a pre-determined number of events selected.

    Winning an accumulator bet, requires that all of your selections must win for you to receive any return.

  3. A N-Fold bet allows the construction of several smaller accumulator bets from a selection of events. These smaller accumulator bets are formed by taking all possible combinations of N events from the initial selection of events. A minimum of N+1 selections is required for placing a N-Fold bet. Depending on the number of selections, the total "Cost" of placing a N-Fold bet is higher because it is not a single bet, but a series of small bets; the number of combinations is shown next to the Stake in your bet slip, e.g. 5 combinations is shown as 5x, so the cost of the bet is 5 times the Stake.

    A 2-fold bet is called 'Doubles', while a 3-fold bet is called 'Trebles'.

    Winning a N-Fold bet requires winning at least one combination. Since each combination is an accumulator bet that means all events in a combination must win for the combination to win. Each combination won is added to the total winnings of the N-Fold bet. The maximum amount that can be won (if all combinations are won) is shown in the Winnings on your bet slip.


Version 1.2 2015-10-14 16:13 GMT